#pragma once

#include "zen_vap_helper.h"
#include "zen_vap_node.h"
#include "zen_vap_texture.h"
#include "zen_point.h"
#include <vector>
#include <mutex>

namespace Zen { namespace Vap {
	/*!
	 @class Camera
	 @abstract the camera that bound to scene.
	 */
	class Camera : public PartOfMatrix {
	public:
		Camera();
	};
}}
